Studio 421

Bios

Meet the makers. Each student built portfolios, pitched games, and shipped prototypes this semester. Click through for their full work.

Edward

Lead designer on Goblin Stacks. Builds menu-driven dungeon crawlers with a soft spot for chunky pixel UI and turn-based combat pacing.

Semester highlights: Goblin Stacks · Card Pitches · Game Pitches

Cherise

Systems designer and combat programmer on Goblin Stacks. Loves spreadsheets of damage curves and the exact moment a numbers game clicks.

Semester highlights: Goblin Stacks · Collector Jam · Tic-Tac-Toe

RJ

Environment artist and level designer. Semester obsession: making dungeon corridors read cleanly at any zoom level.

Semester highlights: Goblin Stacks · Bunny Raid · Random Jam

Alyssa

Lead on Unfair Dungeon. Specializes in tight platformer controls and traps that feel mean but fair after the third death.

Semester highlights: Unfair Dungeon · K-Pop Demon Hunters · Card Pitches

Mario

Gameplay programmer on Unfair Dungeon. The reason the death counter ticks up so satisfyingly. Also runs the class jam retros.

Semester highlights: Unfair Dungeon · Collector Jam · Random Jam

Julian

Narrative and sound on Unfair Dungeon; concept lead on K-Pop Demon Hunters: MOTH. Translates mood into diegetic UI with disturbing ease.

Semester highlights: Unfair Dungeon · K-Pop Demon Hunters · Bunny Raid

Coming soon

Bios for the rest of the 25-student cohort will drop in as portfolios land. Each stub below is a placeholder — duplicate a bio row above and fill in.

STUDENT 07
STUDENT 08
STUDENT 09
STUDENT 10
STUDENT 11
STUDENT 12
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STUDENT 15
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STUDENT 18
STUDENT 19
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STUDENT 25