Gallery
Process, pitch decks, playtests and postmortems from our semester. Jump to any project below — links to playable builds live in each card.
Gallery: Goblin Stacks
FINAL PROJECT · A menu-driven dungeon crawler built in Unity
MAIN MENU
COMBAT UI
DUNGEON MAP
CHARACTER ART
ENEMY SPRITES
PLAYTEST NOTES
Gallery: Unfair Dungeon
FINAL PROJECT · A deliberately mean 2D platformer
LEVEL 01
TRAP DESIGN
DEATH COUNTER
BOSS ROOM
TILESET
POSTMORTEM
Gallery: Bunny Raid
Rabbits raiding a farm for supplies — mid-semester jam project
TITLE SCREEN
FARM MAP
BUNNY SPRITES
Gallery: K-Pop Demon Hunters — MOTH
Concept presentation · rhythm-action hybrid pitch
PITCH DECK
MOODBOARD
CHARACTERS
Gallery: Game Pitches
Early-semester one-page pitch sketches from the whole class
Gallery: Card Game Pitches
Card-game prototypes — mechanic-first, art-second
Gallery: Collector Game Jam
48-hour jam · theme: COLLECTOR
Gallery: Random Game Jam
48-hour jam · theme: RANDOMIZED MECHANICS
Gallery: Tic-Tac-Toe Prototypes
TIC-TAC-TOE PROTOTYPES · ADD SCREENSHOTS HERE
MORE PROJECTS TO BE ADDED · STUDIO 421